Microsoft is doubling down on gaming inside its cloud division, bringing together several developer tools and services under one umbrella and introducing new capabilities from a key acquisition made past year. "If you watch what we've done, especially with Minecraft, over the past few years we've taken Xbox Live to as many platforms as Minecraft is on as possible".
The Xbox Live developers kit will allow game makers to select features they want to integrate into their games, including friend lists, club membership, and hero stats. Developers will even be able to pull in some existing settings and push them out across devices.
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"Our goal is to really unite the 2 billion gamers of the world and we're big fans of our Xbox Live community, but we don't have any specific announcements as it relates to Switch today", he added.More news: Ex-FBI official: 'No conspiracy' to prevent Trump's election
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It's a wonderful thing to see that bats away at Microsoft's previous archaic exclusivity practices, what with the Xbox One's pre-owned disc debacle. Of course, this will also bring the infamous Gamerscore and Xbox Live achievements to iOS and Android games.
Xbox Live first launched on the original Xbox console back in 2002, but in recent years we've seen a couple of Xbox-Live enabled games on Windows 8, Windows Phone, iOS and Android devices.
Speaking about the new initiative at a media briefing this week, Microsoft's cloud gaming chief Kareem Choudhry said the tech giant has ambitions of uniting players around the world - irrespective of their platform of choice. The company did not have any announcements related to Nintendo Switch as well.
In what should come as no surprise at this point, Microsoft is also open to bringing Xbox Live for game developers working on the PS4 and Nintendo Switch, though it's unlikely to happen just yet. "Mobile developers will now be able to reach some of the most highly engaged and passionate gamers on the planet with Xbox Live", explained Choudry.