"I think just building a relationship with the community was the most important and that was really unbelievable for us to learn what the community wanted to be a part of the development of the game and also the studio, and so kind of having that special relationship with the community was really unique".
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For more gaming news, keep it locked in here at GameSpace. Complete with interwoven storylines and a rogue-like platform, We Happy Few will ensure that no two playthroughs will ever be the same. And besides, the game is being published by Gearbox, with the Microsoft deal seeming to be somewhat separate from this title's release. We want to make our own games our own way, and not be told what to make and how to make it, and above all we want to protect our team, our culture, and our identity because that in essence is Ninja Theory. Even though their current game won't be an exclusive, their next ones will, and the Xbox One stands to benefit greatly from this addition.
I'm now convinced this is an opportunity for us to jump years ahead, to aim higher than we've ever dared to, to really fly, without the threat of falling down that has held us back so much in the past. We'll have our full interview and hands-on preview with a newer build of the game out soon.