PUBG - Matchmaking System Will Consider Players' Ping


There's been some concern about where exactly PlayerUnknown's Battlegrounds is headed this year. Because of this, a 2018 development road map has been pushed back to some time in March.

The studio initially announced improvements to matchmaking in December. So far we've had woodland and desert biomes... could the next setting be the urban jungle that players have been dreaming about ever since PUBG's rise to fame and fortune?

The new crates arrived one day after Bluehole and PUBG Corp. acknowledged recent work on Battlegrounds' anti-cheat software has forced the dev team to put other features on the backburner.

Now Bluehole is testing a modified version of its original plan. The matchmaking pool will be divided according to a player's ping.

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In the future matchmaking will start to give preference to users with a low ping. Only a few regions will have it, but if all is successful then it will be worldwide.

"Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort", they explained. It now plans to share details on what's headed to game on PC from now through June as part of an announcement in March-including specifics regarding the next map.

In the meantime, your version of PlayerUnknown's Battlegrounds should have received an update earlier this week.

The blog post also outlines a number of hotfixes and technical changes coming to PUBG, and you can check out the whole list of updates arriving with the oncoming patch right here. When you report a player, the developers will also receive a one-minute replay file that shows the crux of your complaint. To compensate for this, a new UI element has been added while riding in the plane that lets you know how many people are still inside.