Bungie would like to bring back some of the original Destiny's shader mechanics, as well, and is hoping to make shaders "more freely usable" so that you don't worry about using the last of a given color. These special buffs - which are broader (and thus, more useful) than the situational perks that the game now offers - show up on new legendary mods.
Raid armor now drops with perks that function on the Leviathan; these appear on mods that are selectable on both new drops and existing Raid armor pieces you may alread have in your inventory.
In the latest "This Week at Bungie" post on the company's website, they detailed a few ways they are planning to change the system for the better and make it more similar to the one implemented in the first Destiny game. Players will also be able to win Iron Banner rewards by completing the challenge.
Players have also been asking for the ability to spend tokens on Iron Banner gear directly, and they'll be able to buy armor, armor ornaments and three weapons from Lord Saladin. Additionally, these mods are reusable: if you swap to another one these will always be in the list to swap back to on your Raid armor for the low, low price of 1 Calus Token. One of the biggest problems surrounding consumable shaders right now is the inability to delete multiple at one time.More news: Tom Cruise joins Instagram, reveals next 'Mission: Impossible' title
More news: Stormy Daniels, Trump's alleged former mistress, performs at SC strip club
More news: 'Day Zero' fast approaching for dam levels in S/Africa's Cape Town
Bungie is still learning lessons about rewarding Destiny 2 players for their commitment, and that's reflected in its January 30th update.
Armor Masterworks are also arriving next week, which means all Legendary armor now has a chance to drop as a Masterwork.
As the work progresses, players can still enjoy other aspects of the game, including a new DLC expansion on the way in coming months. While using a Super, the Armor adds 3% damage resistance, and this can be extended to 15% with the use of a full set of Masterwork armor. Masterwork armor can be reworked for different stat bonuses at a cost of one Masterwork core and 10 Legendary shards. Speaking of raid loot, it's no longer tied to specific sections of the raid, so "no matter what encounter you clear, you can get raid loot". Presumably, this will not include a new piece of raid loot, a Ghost shell called the Contender's Shell, which can drop from the boss fight in the raid or the raid lair. The shell provides you with a Seeker of Brilliance perk, giving you a gradually increasing chance for a Bright Engram to drop. The chance increases every time a Bright Engram fails to drop. If we missed the mark on something, please let us know. This Ghost can drop from the final encounter in either Leviathan or Eater of Worlds.