Some publishers, as a result, may be delaying their games until Nintendo gets with the program. According to the report, Nintendo has told developers that the 64GB game cards for the Switch that were expected by mid-2018 will be delayed until 2019.
The report claims that Nintendo wanted to launch these higher-capacity cards in the second half of 2018 but has now informed developers that they won't be available until 2019.More news: FCC certifies first 'at a distance' wireless charging system
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Sources said that the move has brought "slight disappointment" to some developers that were eagerly waiting, especially USA publishers who more often need the larger 64GB capacity for their data-heavy driven games. This means that the Nintendo Switch can hold much less data than a Blu-Ray disc which can store up to 50 GB of data.
If you were expecting massive open-world games like GTA V on the Nintendo Switch anytime soon, think again. With games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey hitting best of 2017 lists left and right, it's jam-packed with great games and ports of other titles that people have clamored for. If you know that a game is going to require more downloads anyway, you might just download the whole thing instead of picking up the physical release. Physical game cards provide the benefit of additional storage so that developers and users don't rely exclusively on the Switch's internal storage space. Still, that may be enough to keep some games off the console or leave some Nintendo fans wishing the company would put some more room on the Switch. Currently, gamers are getting around this problem with a mix of microSD cards to dump game updates on and developers are using internet updates to get their full game on the console.