In Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new enemy and his elite army, the Red Legion. Destiny 2 is going to jump off where the first game ended, looking to have nearly an identical feel to its predecessor (more on this later) all while being a fresh start for everyone.
From the recent presentation for Destiny 2 on PC, fans can expect the first-shooter video game to reflect a tonne of similarities to the first instalment. No need to worry about the painfully narrow Field of View (FOV) shown in the Destiny 2 footage so far, because there'll be an "adjustable FOV" too.
Destiny 2 is confirmed to launch on September 8 on PlayStation 4 and Xbox One, but for some reason, Bungie won't commit to a release date for the PC version.
New classes include the Warlock's Dawnblade, complete with flaming sword, the Titan's Sentinel, with a void Captain America shield, and the Hunter's Arcstrider, with an electric staff. For the game's launch, Bungie will have new strikes, PvP modes, and one new raid.More news: Comey Agrees To Testify Before Senate Intel Committee
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When asked if the PC and console versions' tick rate would be different, Bungie said it "didn't have a good answer for that" yet. Previously only 50% of players took place in the raids, which left half of the player based unable to play one of the best parts of Destiny.
Bungie is also allowing players to have more freedom when it comes to weapons slots. Below you can look at the first seven minutes of the first mission called "Homecoming".
It also ensures that those who poured thousands of hours into Destiny 1 don't spend the first few months dominating the Crucible while everyone else catches up. It's basically an in-game LFG system. But of course we'll reserve judgement until we've seen the whole game in action - and gotten a chance to play it for a while.
We can say that the game does seem much more polished and the stunning visuals help portray that.